

FIT BRAIN
PROGRAMS
Think Create Make : Makerspace 2.0 is built on establishing a maker’s culture by taking hands-on creativity a step beyond DIY, and establishing a problem-solving mindset in the community at large. Giving people the ability to create is one of the most powerful tools in establishing or reaffirming their self-worth and confidence. Our mission is to make sure all youth in NYC have the opportunity to learn STEAM (Science, Technology, Engineering, Art, and Math) skills through positive mentorship experiences which are grounded in service-learning.
Critical thinking, computational thinking, creative thinking, strategic reasoning, and social-emotional skills should be prioritized, modeled, and taught explicitly to set the stage for information processing and constructing meaning about the world we live in. STEM Passport uses a gamified learning approach that focuses on storytelling and narratives to drive long-term engagement and success.
Analog games and video games help children develop logic and strategic thinking, literary skills, executive functions, critical thinking, computational thinking, and social skills. The evidence for this continues to mount in education psychology literature. There are many studies that look at the ways in which video games improve job performance, especially for jobs that require good eye-hand coordination, attention, excellent working memory, and quick decision-making.
There is more information accessible to children and adults than ever before, but there aren't reliable filters for it. The MIND is the filter that determines the difference between illogical, irrational fake news, and information that is important for deep understanding and progress. Solvable World delivers monthly quandaries that will start to help participants bridge social-emotional, rational and logical elements of deep critical thinking and expose them to healthy argumentation strategies.